Should I use Canvas or SurfaceView for a chess game?

by Dan Sherman » Sun, 11 Oct 2009 07:27:44 GMT


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 SurfaceView can be either run with a Canvas front-end, or an OpenGL frontend
(which I think was your question).

For a chess game, you're most likely going to be just fine with Canvas.  You
won't really need OpenGL until you have 50-100 sprites on the screen moving
quite quickly :)

- Dan





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package com.android.shmup;

import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.View;
import android.view.KeyEvent;
import android.view.View.OnKeyListener;

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event) {
//              if (keyCode == KeyEvent.KEYCODE_M) {
//                      x = 145;
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//              }
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}


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