Strategy for animating a circle

by Citizenfish » Fri, 24 Dec 2010 10:58:15 GMT


Sponsored Links
 I am getting into development and am looking to create a class that
will draw a circle of radius X which will expand to radius Y and then
start again at X. I am assuming that a canvas is the best object to
use to render this but what is the best strategy to carry out the
animation?

I really want it to be smooth and independent of other screen events.

Ta
Dave

-- 



Other Threads

1. downloading latest SDK

I am having problems trying to download the latest sdk from the
android developers site, keeps on going to the terms and conditions
before downloading...then I cant scroll to the end..
Could you recomend a way to get past this? Do I have to accept the
terms before it downloads?

--~--~---------~--~----~------------~-------~--~----~

2. inner Service class has to be static...

looking at this example --

http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html

if the inner UpdateService class is not static, it cannot start the
service.  The ActivityManager complains "Unable to start service
Intent"...

any ideas why?

tia.
--~--~---------~--~----~------------~-------~--~----~

3. inner Service class has to be static...

4. A week of judging ADC2 apps. Contestants share your experience.

5. About Size of Resource, Assets files & final Apk size

6. TraceView negative call time error message

7. About Size of Resource, Assets files & final Apk size