Strategy for animating a circle

by Citizenfish » Fri, 24 Dec 2010 10:58:15 GMT

Sponsored Links
 I am getting into development and am looking to create a class that
will draw a circle of radius X which will expand to radius Y and then
start again at X. I am assuming that a canvas is the best object to
use to render this but what is the best strategy to carry out the

I really want it to be smooth and independent of other screen events.



Other Threads

1. Problem saving bitmap in JPEG format

Hi Guys,

Im trying to save a bitmap in a JPEG format, and i can see that the
image is always stored with a lower quality even if i give the
compression level as 100, however for PNG it is working fine.

SImilaarly during Media.insert() or getContentResolver().insert() the
image is stored with a lesser wuality, I can see in that the
compression level is 50 in the, however i tried to create
my own method for the same function with quality 100, but still im
facing the same problem, any help on the same?

IM stuck up with this issue pretty badly, waiting for your tips



2. Catch Android Exceptions

Hi I want to listen the android standard exceptions to manage it. But
I don't put try/cath in all my code. Anyone knows if i can redirect
the error output to my code.

I've seen this System.setErr method, but It doens't works for this

Any suggestions.


3. System time update : NTP server

4. unsubscribe to group mot working

5. build my apk with platform certificate in sd

6. How to force Activity in landscape mode without Activity restart

7. text won't center.