Devs with paid apps -- check your enabled countries

by Zsolt Vasvari » Thu, 19 May 2011 14:50:00 GMT


Sponsored Links
 The Android Market team moved some countries from the first list to
the "overflow" list.  But, since there appears to be no actual testing
done by them, when the countries were moved they now appear as not
being available to see your app.

-- 



Re: Devs with paid apps -- check your enabled countries

by Streets Of Boston » Thu, 19 May 2011 21:25:35 GMT


 For me, only Croatia, Serbia and Kazakhstan were marked as one of the 
'except for:' countries. Anyway, strange behavior by the AM. :)

-- 


Sponsored Links


Re: Re: Devs with paid apps -- check your enabled countries

by Justin Anderson » Fri, 20 May 2011 03:44:07 GMT


 Yeah.... I've been noticing the same thing.  Has happened 2 or 3 times to me
now.  Thank you Android Market Team!  :-)

Thanks,
Justin Anderson
MagouyaWare Developer
 http://sites.google.com/site/magouyaware 


On Thu, May 19, 2011 at 7:25 AM, Streets Of Boston




-- 



Re: Devs with paid apps -- check your enabled countries

by MarcoAndroid » Fri, 20 May 2011 15:24:09 GMT


 Thanks for the tip! Had indeed some of the new countries with no
amount filled in, so probably those countries didn't see my app.




-- 



Re: Devs with paid apps -- check your enabled countries

by Zsolt Vasvari » Fri, 20 May 2011 16:29:30 GMT


 No, that's different.  No amount filled in means that they will see
pricing in US$.  I was referring to the checkboxes in the list at the
bottom.





-- 



Other Threads

1. Adding Undo feature in FingerPaint app bundled with APIdemos.

save() and restore() are just used to save the state of the Canvas
(translate, scale, etc.) It won't help you for what you want.






-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

--~--~---------~--~----~------------~-------~--~----~

2. Differences in building for target 2 and target 3 in 1.5 sdk

There is no packaging difference between developing for a platform or an
add-on.

The only difference is that the custom task "setup" will resolve the target
property from default.properties, see that it's an add-on, look up the list
of additional library provided by the add-on and set up a the class path to
contain android.jar from the base platform and the libraries from the add-on
(maps.jar in your case). This allows you to use the new API in your
application.

Look at SDK/platforms/android-1.6/template/android_rules.xml in the
"compile" target. The interesting attribute is
bootclasspathref="android.target.classpath"

You can look at the custom Ant task code to see how it's setup. It starts at
line 164:
http://android.git.kernel.org/?p=platform/development.git;a=blob;f=tools/anttasks/src/com/android/ant/SetupTask.java;h=04afba7c5456465af52a61e8c92b47f435213f45;hb=donut#l164

Xav

On Thu, Oct 8, 2009 at 9:08 AM, Raja Nagendra Kumar <









-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.

--~--~---------~--~----~------------~-------~--~----~

3. is any one sucefully deployed gmaps application on target 2

4. How to access the files on SD card through emulator?

5. WebView and Custom Protocol Handlers

6. How to do setprop for a property such that its value remains consistent across reboots?

7. Software Engineer, Google Android Internals - Dallas, TX