Drawing image with dynamic text

by Neilz » Wed, 09 Dec 2009 19:50:20 GMT

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 Hi all.

I understand the principle of a 9Patch image where the image stretches
to fit the text within it. But this all assumes that the image is a
background to a TextView, or similar.

What I want to do is draw an image to the canvas, and set the
contained text at the time (currently I'm using canvas.drawText) - but
here the image has no connection with the text, or with a view, so it
wouldn't know to stretch.

I know this can be done, I've seen it, I'm just not sure how to go
about it... it's a bit like on google maps where you have a marker
with a cloud image containing the info, it is set dynamically. Any
ideas appreciated!


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