Canvas vs OpenGl drawline speeds

by brian purgert » Sun, 13 Mar 2011 04:28:32 GMT

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 right now my game is drawn using the canvas and it runs pretty good on my
phone. (I have the Droid 2). My game is space-bike in case you did not know,
and it is drawn using 3 bitmaps and tons and tons of lines. most frames are
under 50 line, the reason it is so high it because I draw Each line with 2-3
lines in order to create a neon like effect.

So my question is; Will I be better off if I convert my game to openGL?  Or
should I stick with the canvas?


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