Game art

by MrChaz » Tue, 14 Apr 2009 00:50:43 GMT

Sponsored Links
 Where do you guys go to get game art?
More specifically 2D sprites.
I don't mind paying, if it's not too much.

Other Threads

1. Security issue: Market fail to list all permissions granted to applications.

When installing applications from android market some permissions are
not listed to the user, but are granted to the application upon
installation, including the notorious "Phone calls" permission.
When installing locally through "Package installer" the full set of
permissions is listed.
That behavior may be observed with many applications one of which is
'net.jimblackler.newswidget' (no offense Jim - I hope it's true
there's no bad publicity).

This bug was reported as issue #9365 [0] back in Jun 27, 2010 but has
gone so far unnoticed, perhaps because android market is not part of
AOSP, which is why I post here.

I consider this a serious problem as it is misleading for users and
reflects badly on application developers and the whole android echo
system. Hopefully this will get the needed attention and treatment,
especially after all the recent noise around applications security and
privacy breaches.



2. Gestures in custom view?

hi friends,
I am trying to handle fling event in my custom view using gesture
detector but  onFling() method is not calling .code snippet for
handling fling follows

public class CustomView extends View {

private GestureDetector gestureDetector;

public CustomView6(Context context, AttributeSet ats, int
defaultStyle) {

    super(context, ats, defaultStyle);
 gestureDetector = new GestureDetector(new MyGestureDetector());


public boolean onTouchEvent(MotionEvent e) {


             if (gestureDetector.onTouchEvent(e)) {
                 return true;
             return false;

class MyGestureDetector extends SimpleOnGestureListener {
        public boolean onFling(MotionEvent e1, MotionEvent e2, float
velocityX, float velocityY) {
            return true;


Am missing something? please help me...

Thanks and regards


3. Launching my application from the Settings menu

4. USB and Android

5. Android Build

6. Video buffer issue

7. Layout displacement with android:windowSoftInputMode = adjustPan