BUG: terrible one

by imen » Fri, 09 May 2008 07:23:49 GMT


Sponsored Links
 Hi,
I am doing an application that with it we can execute J2ME
applications on Android platform.
I have a problem, that when i compile the application it is correcte
and the Android emulator runs but an error appears there : "An error
has occured in org.microemu.util.ThreadUtils"
I examinate this file, but it is correct
Then, i did the debug step by step and the debuger stops on an another
file that imports from the previous one.
I put the line where the debuger stops as a comment and i repeat the
debug but i stops there.

Please can everybody help me
I am blocked, why the debuger stops on a comment line and how ?

Please

Thank you
--~--~---------~--~----~------------~-------~--~----~



BUG: terrible one

by Renato Mangini » Fri, 09 May 2008 12:02:15 GMT


 Imen,

What "another file" is that? If it is an Android file, it may be that the
runtime you are running it on is not the same version as the source you have
linked the debugger to (currently the google code page has source code for
m5-rc14 only).

If it is your own code, there may be some problem in your compilation
process, keeping an old version of your code on the runtime. In this case,
try to completely remove your application from the android runtime before
running again.


-- 
Renato Mangini
 http://www.linkedin.com/in/mangini 




--~--~---------~--~----~------------~-------~--~----~


Sponsored Links


Other Threads

1. How to get the soft keyboard input with out edit text?

Hi all,

I am new to Android and I am currently blocked by this issue:

I am using the following code to display the soft keyboard, but how
can I get the input?

        Button b = (Button)findViewById(R.id.Button01);
        b.setOnClickListener(new View.OnClickListener() {
                        @Override
                        public void onClick(View v) {
                                InputMethodManager m =
(InputMethodManager)test.this.getSystemService(Context.INPUT_METHOD_SERVICE);
                                m.toggleSoftInput(0, 
InputMethodManager.HIDE_NOT_ALWAYS);
                        }
                });

I searched the group for a couple of pages and did not find the
answer.
I know this may be very easy for you guys and the answer may be right
there.
Any suggestion will be very appreciated.

Thank you very much.

-Robin

-- 

2. Looking for advice into best way to store images within app

It really depends on the amount of space your images would take up. If
it runs into less than 100KB, you can put them in the drawable folder.
but, anything beyond than that is not a good practice. Your final
apk's size will be huge.

the best way is to keep your images somewhere in the cloud, and access
them through the app.

Thanks and Regards,
Kumar Bibek



> 

3. About Inject CDM

4. Android developers, kerja di Yahoo! yuk

5. Definitions are missing for setfsuid() and clone() in Bionic lib

6. 2.2 froyo ssl handshake failure with DefaultHttpClient

7. Media player FF/REW