Please suggest Substitute for drawRegion in android

by manohar » Wed, 25 Mar 2009 01:33:24 GMT

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 Hi All,
I am converting a game from j2me to android. Instead of drawRegion i
tried using bitmap.  For translation 0 it works properly means
TRANS_NONE.  I am unable to get the out put for TRANS_MIRROR and
TRANS_MIRROR_ROT180. pls any one can guide me on this.

My drawRegion is some thing like this.
GraphicsContext.drawRegion( s.Data, sourceX,
sourceY,sourceWidth ,sourceHeight, flips, posX,posY, Graphics.TOP |
Graphics.LEFT );

can you please any one guide on this?


Other Threads

1. discuss steps for screenOffFinishedAnimatingLocked


During my studying on the function screenOffFinishedAnimatingLocked(),
I feel it's strange that it suspend the system(Power.setScreenState
(false);) first, then do screen off notification
(sendNotificationLocked). By this way seems the notification may not
be executed before system goes into suspend.

Anyone knows if this is function as design or a bug or some
misunderstanding? Attach the source for you reference. Thanks!

    private int screenOffFinishedAnimatingLocked(boolean
becauseOfUser) {
        // I don't think we need to check the current state here
because all of these
        // Power.setScreenState and sendNotificationLocked can both
handle being
        // called multiple times in the same state. -joeo
        EventLog.writeEvent(LOG_POWER_SCREEN_STATE, 0, becauseOfUser ?
1 : 0,
                mTotalTouchDownTime, mTouchCycles);
        mLastTouchDown = 0;
        int err = Power.setScreenState(false);
        if (mScreenOnStartTime != 0) {
            mScreenOnTime += SystemClock.elapsedRealtime() -
            mScreenOnStartTime = 0;
        if (err == 0) {
            int why = becauseOfUser
                    ? WindowManagerPolicy.OFF_BECAUSE_OF_USER
                    : WindowManagerPolicy.OFF_BECAUSE_OF_TIMEOUT;
            sendNotificationLocked(false, why);
        return err;

Best Regards,


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