missed calls

by Sean Burlington » Thu, 12 Mar 2009 21:16:53 GMT

Sponsored Links
 Hi all,
      I've had a lot of trouble with missed calls on my G1

I returned one unit but the replacement still has the same problem.

I often miss calls (no ring, no sms notification, no voicemail notification)

I'm just sitting here at work with a strong signal.

I've read some suggestion that this may be to do with auto-sync (so I've 
just turned this off now)

Could some applications be blocking calls?

Is this a widespread issue?

Or do I just have another dodgy handset?


Sean Burlington



missed calls

by Stoyan Damov » Thu, 12 Mar 2009 22:04:51 GMT

 FWIW here are some of my problems:

- missed calls, w/o any trail of them (i.e. a friend swears he'd
called me, but I don't have a missed call from him in the log)

- as of update 1.1 (*don't* you dare tell me it's not from the update
because I started experienced this the MINUTE after the update !!!) I
have a hard time answering and placing calls - I have to continuously
press the dial/hang up buttons for about ~5 secs

- abrupt call ends - i.e. while I'm talking to someone else the call
would just end - it's not the network because then I can grab my
wife's phone for example and talk as much as I want w/o interruptions


On Thu, Mar 12, 2009 at 2:48 PM, Sean Burlington


Sponsored Links

missed calls

by Sean Burlington » Fri, 13 Mar 2009 21:52:37 GMT


well it's obviously not just me then. But surely it can't be that common 
or everyone would be posting about it?!

well this happened to me before update 1.1

I've never had dropped calls


Sean Burlington



Other Threads

1. Happy Birthday to suhu Lesjaw

Br tau juga nih dari group klo salah satu suhu besar qta Ultah hari ini..
Sepertinya temen2 juga perlu kasi selamat neh ke suhu Lesjaw.. :D

Happy bday suhu.. moga panjang umur , sehat selalu, lancar rejekinya dan
selalu diberkati Tuhan.. Wish u all the best deh pokoknya....

Kpan makan2 neh hu? Hehe...

ent from DROID
"Indonesian Android Community [id-android]" 

2. OpenGL 2D Drawing

I'm trying to create a game for Android. I have experience using
DirectX and XNA, but I have never used OpenGL before, and it is really
starting to frustrate me.  I've looked over several examples of how to
draw a sprite with OpenGL, I would use the Android drawing API (matter
of fact I have used it to do a proof of concept) however there are a
large number of sprites on the screen and it really slows down.  Thus,
I am switching it over to OpenGL. Here is the Render that I have
attached to my GLSurfaceView:

package com.testing.GLSpriteTest;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
import android.util.Log;

public class SpriteRenderer implements Renderer {
        private static FloatBuffer spriteVertices;

        private int h, w;

        /* (non-Javadoc)
         * @see
        public void onDrawFrame(GL10 gl) {

                // Setup the MODELVIEW matrix
        gl.glTranslatef(w/2, h/2, 0);

        // Draw Square
        gl.glVertexPointer(2, GL10.GL_FLOAT, 0, spriteVertices);
        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);


        /* (non-Javadoc)
         * @see
int, int)
        public void onSurfaceChanged(GL10 gl, int width, int height) {
                // avoid division by zero
        if (height == 0) height = 1;
        // draw on the entire screen
        gl.glViewport(0, 0, width, height);
        // setup projection matrix
        Log.d("SpriteRenderer", width + "x" + height);
        GLU.gluOrtho2D(gl, 0, width, height, 0);

        float qWidth = 5;

        float[] quadCoords = new float[] {
                 -qWidth, -qWidth,
                  qWidth, -qWidth,
                 -qWidth,  qWidth,
                  qWidth,  qWidth,

        ByteBuffer bb =
                spriteVertices = bb.asFloatBuffer();

        w = width;
        h = height;

        /* (non-Javadoc)
         * @see
        public void onSurfaceCreated(GL10 gl, EGLConfig config) {
        gl.glClearColor(0, 0, 0, 0);



my G1 I see a white square bigger than I intended flash on the screen,
then disappear.  I'm sure I'm missing something, but I honestly don't
have a clue what it is.  If someone can point out my mistake and how
to fix or where I can find a solid tutorial on drawing in 2d using
OpenGL, I would be very thankful.


3. JavaScript Camera API Android (Froyo)

4. App crashing only on second run...

5. mLinearLayout.getLayoutParams() returns RelativeLayout.LayoutParams ????

6. Live Wallpapers using Views?

7. Can someone shed some light on RTSP streaming