New Hero ROM..Drizzy's V3 Full No Name Hero ROM 32A

by Lesjaw » Tue, 18 Aug 2009 13:03:44 GMT


Sponsored Links
 Wew..sangat menggoda...jiahahahahahaha...

Read
 http://forum.xda-developers.com/showthread.php?t=549304 

Download
 http://www.briancrook.ca/magic/signed-drizzy-v3_Full_Hero_32a.zip 
--~--~---------~--~----~------------~-------~--~----~



New Hero ROM..Drizzy's V3 Full No Name Hero ROM 32A

by Subanindiyo Ardi » Tue, 18 Aug 2009 13:51:08 GMT


 Tadi siang daku juga mau download, tapi krn jachero yg sudah didownload aja
belum dicoba jadi batal deh downloadnya.

Sekarang jiwa flash adict daku sudah mulai berkurang nih sejak gunakan
android, kelihatannya yg bakal tumbuh adalah nyobain sebanyak-banyaknya
apps  free yg ada di android market ....hehehehehe.




 Wew..sangat menggoda...jiahahahahahaha...

Read
 http://forum.xda-developers.com/showthread.php?t=549304 

Download
 http://www.briancrook.ca/magic/signed-drizzy-v3_Full_Hero_32a.zip 


--~--~---------~--~----~------------~-------~--~----~


Sponsored Links


New Hero ROM..Drizzy's V3 Full No Name Hero ROM 32A

by jonitan17 » Sat, 22 Aug 2009 02:03:55 GMT


 Bro Les , kenapa market ama browsernya gak mau buka. kalo market muncul 
pesan error ,kalo browser muncul pesan web page not available




--~--~---------~--~----~------------~-------~--~----~



Other Threads

1. Strided buffer support in Camera preview callback

Hi,

Does the Google API for Camera preview callback support passing stride-d
buffer (Width of the buffer is larger than the image data present in the
buffer) from the Camera Service level?

I see the below signature that applications are provided to access the
preview data from Camera.

Is it possible to communicate the stride somehow to the applications so that
applications can skip the padding bytes at the end of every line?

        public void onPreviewFrame(byte[] data,
                                   android.hardware.Camera camera) {

Thanks,
Sundar

-- 

2. Image effectsef

You've left this as a particularly broad question.

Try finding a way of getting access to the pixel values and then ad
the text on type by changing pixels values to that of the text.

OR you could try and get access to the Bitmaps Canvas and then in the
onDraw part of the canvas add any drawables or text there, however
I've not had much experience with Canvas's or Bitmaps, these are just
suggestions you can look into.




-- 

3. AIDL Compiler for C/C++

4. a global high score board for android games - aHighScore

5. Multiple Icon on Android App

6. AutoCompleteTextView and show suggestions

7. Piracy, almost 50% of my new users - Seriously Google?