how does skia OpenGL backend works?

by mailandroid » Wed, 29 Apr 2009 04:27:19 GMT


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 Hi,

Could anyone explain me how skia OpenGL backend works?

SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets
invoked? On what parameter drawing gets diverted to OpenGL form? Does
application has to set some parameter?

thanks and regards
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how does skia OpenGL backend works?

by Romain Guy » Wed, 29 Apr 2009 04:28:57 GMT


 The OpenGL backend for Skia is not supported and not enabled.






-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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how does skia OpenGL backend works?

by mailandroid » Wed, 29 Apr 2009 04:35:03 GMT


 Thanks for immediate response. any idea when this will be done? Can we
expect the support in Donut releases?




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how does skia OpenGL backend works?

by Romain Guy » Wed, 29 Apr 2009 06:29:27 GMT


 No ETA and definitely not for Donut.








-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

--~--~---------~--~----~------------~-------~--~----~



how does skia OpenGL backend works?

by mailandroid » Thu, 30 Apr 2009 06:51:27 GMT


 Can someone explain me how  worst_case_edge_count() is caluclated in
SkGL.cpp? Not able to get enough clarity on adding edgecount for
kQuad_Verb(added 8) and kCubic_Verb(added 16).

thanks and regards





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