ProgressDialog in Thread stopps when closing G1

by Stoyan Damov » Fri, 06 Mar 2009 16:30:53 GMT


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ProgressDialog in Thread stopps when closing G1

by Marco Nelissen » Sun, 08 Mar 2009 00:22:31 GMT


 You should do all of your UI (and a progress dialog certainly counts
as UI) in the main thread of your application.





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1. MultiTouch Support

Hi at all,

I have one issues with multitouch features offers by the MotionEvent
class, this is my code:

@Override
    public boolean onTouchEvent(MotionEvent event) {

        [....]
        if(event.getPointerCount() == 1){

                switch (event.getAction()) {

                        case MotionEvent.ACTION_DOWN:
                                finger_one_ID = event.getAction() &
MotionEvent.ACTION_POINTER_ID_MASK;
                        finger_one_X = (int) event.getX(finger_one_ID);
                        finger_one_Y = (int) event.getY(finger_one_ID);
                        renderer.stopTimer();
                        break;

                        case MotionEvent.ACTION_UP:
                                finger_one_ID = NONE;
                                
renderer.setFrictionY(OpenGLRenderer.DEFAULT_FRICTION_Y);
                                
renderer.setFrictionX(OpenGLRenderer.DEFAULT_FRICTION_X);
                                renderer.startTimer();
                                break;

                        case  MotionEvent.ACTION_MOVE:

                        deltaX =  finger_one_X - (int) 
event.getX(finger_one_ID);
                        deltaY =  finger_one_Y - (int) 
event.getY(finger_one_ID);


                        deltaX = Math.abs(deltaX);
                        deltaY = Math.abs(deltaY);
                        distance = (float) ((Math.sqrt(Math.pow(deltaX,2) +
Math.pow(deltaY, 2))));
                        renderer.setFrictionY(OpenGLRenderer.NULL_FRICTION);
                        renderer.setFrictionX(OpenGLRenderer.NULL_FRICTION);



                        if(deltaX > 5.0f && deltaX < 80)
                                renderer.setYacc( (deltaX  / 50));

                        else if(deltaY  > 5.0f && deltaY < 80)
                                renderer.setXacc( (deltaY / 50));

                                break;

                        default:
                                break;

                }



                Log.d(TAG, "Single finger_one_Y:"+finger_one_X);
                        Log.d(TAG, "Single finger_one_Y:"+finger_one_Y);


        }


        else if(event.getPointerCount() == 2){
                Log.d(TAG,"Doppio Tocco");
                switch (event.getAction()) {
                        case MotionEvent.ACTION_POINTER_DOWN:
                                finger_two_ID = MotionEvent.ACTION_POINTER_DOWN 
&
MotionEvent.ACTION_POINTER_ID_MASK;
                                finger_two_X = (int) event.getX(finger_two_ID);
                                finger_two_Y = (int) event.getY(finger_two_ID);
                                multitouch_distance = (float) 
Math.sqrt(Math.pow(finger_one_X -
finger_two_X, 2) + Math.pow(finger_one_Y - finger_two_Y, 2));
                                break;

                        case MotionEvent.ACTION_MOVE:
                                finger_one_X = (int) event.getX(finger_one_ID);
                                finger_one_Y = (int) event.getY(finger_one_ID);
                                finger_two_X = (int) event.getX(finger_two_ID);
                                finger_two_Y = (int) event.getY(finger_two_ID);
                                multitouch_distance_updated = (float)
Math.sqrt(Math.pow(finger_one_X - finger_two_X, 2) +
Math.pow(finger_one_Y - finger_two_Y, 2));
        
Log.d(TAG,"multitouch_distance_updated:"+String.valueOf(multitouch_distance_updated));


                        default:
                                break;
                        }

                Log.d(TAG, "Double finger_one_Y:"+finger_one_X);
                        Log.d(TAG, "Doppio finger_one_Y:"+finger_one_Y);
                        Log.d(TAG, "Doppio finger_two_Y:"+finger_two_X);
                        Log.d(TAG, "Doppio finger_two_Y:"+finger_two_Y);


        }

    }

The problem is that in multitouch branch of my code the X,Y of first
and second finger are the same, therefore the multitouch distance is
even zero!!
I am tried to develop an two fingers zoom...

Any suggestion will be appreciated.

pedr0

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returns a JSON document. The data can change from time to time, and
when it does the map must be updated promptly.

What's the recommended way to poll the web server in the background
and update the map? I considered using a service, but ran into
problems with accessing the map overlays variables. The other approach
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Another consideration is that it would be nice to continue polling
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Thoughts?

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