Problem with developer console at anrdoid market site

by XdebugX » Tue, 09 Feb 2010 01:42:22 GMT


Sponsored Links
 I can log into my developer console on the android market, but the
home page is blank.  It shows me signed in, but there is no link to
upload apps, buy developer phones and such.  On my work computer it
shows these links, but at home on this computer the home page is
blank.  I've tried IE, firefox and chrome to view the page, i've also
turned off my firewall and tried it.  Has anyone had a similar problem
to this?  What could it be?

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Other Threads

1. glTexImage2D is too slow,why?

when draw YUV frame use opengl 2.0 and shader on nexus one,but the
function  glTexImage2D is too slow ,cost 40-60 ms
who can fix it ? the key codes:
-------------------------------------------------

int CreateSimpleTexture2D()
        {
                int err, i;
                
        
                
                for (i=0; i<3;i++)
                {
                        glGenTextures(1, &userData.textureId[i]);
                        if (err = glGetError()) {
                        //      NSLog(@"Error: Could not generate texture: %d", 
err);
                        
__android_log_print(ANDROID_LOG_ERROR,"CreateSimpleTexture2D","Error:
Could not generate texture: %d", err);
                                return 0;
                        }
                        
                        glBindTexture(GL_TEXTURE_2D, userData.textureId[i]);
                        if (err = glGetError()) {
                        //      NSLog(@"Error: Could not bind texture: %d", 
err);
                                        
__android_log_print(ANDROID_LOG_ERROR,"CreateSimpleTexture2D","Error:
Could not bind texture: %d", err);
                                return 0;
                        }
                }
                
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR);
                if (err = glGetError()) {
                        //NSLog(@"Error: Could not set texture minimization 
filter: %d", err);
                        
__android_log_print(ANDROID_LOG_ERROR,"CreateSimpleTexture2D","Error:
Could not set texture minimization filter: %d", err);
                        return 0;
                }
                
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
                if (err = glGetError()) {
                //      NSLog(@"Error: Could not set texture magnification 
filter: %d", err);
                
__android_log_print(ANDROID_LOG_ERROR,"CreateSimpleTexture2D","Error:
Could not set texture magnification filter: %d", err);
                        return 0;
                }
                
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
                glGenerateMipmap(GL_TEXTURE_2D);
                return 1;
        }


---------------------------------------render frame
-------------------------------------------------
                glViewport ( 0, 0, g_WindowsWidth, g_WindowsHeight );
                checkGlError("glViewport");
                //glDrawBuffer(GL_COLOR_ATTACHMENT0);
                // Clear the color buffer
                glClear ( GL_COLOR_BUFFER_BIT );
                checkGlError("glClear");
                // Use the program object
                glUseProgram ( userData.programObject );
                checkGlError("glUseProgram");
                // Load the vertex position
                glVertexAttribPointer ( userData.positionLoc, 3, GL_FLOAT,
                                                           GL_FALSE, 5 * 
sizeof(GLfloat), vVertices );
                // Load the texture coordinate
                glVertexAttribPointer ( userData.texCoordLoc, 2, GL_FLOAT,
                                                           GL_FALSE, 5 * 
sizeof(GLfloat), &vVertices[3] );
                
                glEnableVertexAttribArray ( userData.positionLoc );
                glEnableVertexAttribArray ( userData.texCoordLoc );
                
                long long  ttttttt=av_gettime();
                // Bind the texture
                glActiveTexture ( GL_TEXTURE1 );
                glBindTexture ( GL_TEXTURE_2D, userData.textureId[1] );
                glUniform1i ( userData.samplerLocU, 1);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
                //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
                
                //glPixelStorei(GL_UNPACK_ALIGNMENT,1);
                
                glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width/2, height/2, 
0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, pict->data[1]);
                checkGlError("glTexImage2D....pict->data[1]");
                //glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width*0.5,
height*0.5, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pict->data[1]);
                
                
                // Bind the texture
                glActiveTexture ( GL_TEXTURE2 );
                glBindTexture ( GL_TEXTURE_2D, userData.textureId[2] );
                glUniform1i ( userData.samplerLocV, 2);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
                //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
                //glPixelStorei(GL_UNPACK_ALIGNMENT,1);

                
                glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,width/2, height/2, 
0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, pict->data[2]);
                
                checkGlError("glTexImage2D....pict->data[2]");
                // Set the sampler texture unit to 0
                glActiveTexture ( GL_TEXTURE0 );
                glBindTexture ( GL_TEXTURE_2D, userData.textureId[0] );
                glUniform1i ( userData.samplerLocY, 0);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
                //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
                //glPixelStorei(GL_UNPACK_ALIGNMENT,1);

                
                glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, pict->data[0]);
                
__android_log_print(ANDROID_LOG_ERROR,"GPU","%lld",(av_gettime()-ttttttt)/1000);
                checkGlError("glTexImage2D....pict->data[0]");
                glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices );

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2. multiple mime type in email

I have a email body in HTML and I need to attach an text file, xml
file and an image to the email. I am starting with xml

In my app with package name com.danraaka.apper

String filePath = "/data/data/com.danraaka.apper/Results.xml";

Intent emailIntent = new Intent(
                                android.content.Intent.ACTION_SEND);
emailIntent.setType("text/html");
emailIntent.putExtra(Intent.EXTRA_EMAIL,
                                emailAddress);
emailIntent.putExtra(Intent.EXTRA_SUBJECT, subject);
emailIntent.putExtra(Intent.EXTRA_TEXT, Html.fromHtml(emailBody)); <-
This gives me the HTML
emailIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(new
File(filePath)));

result in the email with ZERO bytes.

In the Log for Gmail I see

D/Gmail   ( 6085): ComposeActivity added to message:0 attachment:|
Results.xml|text/html|0|text/html|LOCAL_FILE|file:///data/data/
com.danraaka.apper/Results.xml size:0

I/Gmail   ( 6085): >>>>> Attachment uri: 
file:///data/data/com.danraaka.apper/Results.xml
I/Gmail   ( 6085): >>>>>           type: text/html
I/Gmail   ( 6085): >>>>>           name: Results.xml
I/Gmail   ( 6085): >>>>>           size: 0
D/Gmail   ( 2514): MailEngine.sendOrSaveMessage
messageId=1351537232451731456 refMessageId=0,
conversationId=1351537232451731456

D/Gmail   ( 2514): MailProvider.insert(): added local message 90


Any pointers will be highly appreciated ?

-Madan

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