Is There Ever Going to be a Google Chrome Mobile for Android?

by Disconnect » Sat, 11 Apr 2009 06:14:18 GMT


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 You must run windows. (Not being snarky, but that is the only place chrome
runs.. no mac, no linux.)

Android is webkit for a very simple reason - its embeddable. Its small, it
has a decent separation of display (java, on android) and core engine (C)
and in general works small.

Chrome .. doesn't. (By design, in fact, its a memory hog.) So I can't speak
for google, but I can say its -very- unlikely, for a lot of reasons.





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Is There Ever Going to be a Google Chrome Mobile for Android?

by Fred Grott » Sat, 11 Apr 2009 06:16:12 GMT


 ahem I run it on Linux..:)








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Is There Ever Going to be a Google Chrome Mobile for Android?

by Sean Hodges » Sat, 11 Apr 2009 06:22:04 GMT


 Is that chromium you're running? Or chrome in wine?




ahem I run it on Linux..:)




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Is There Ever Going to be a Google Chrome Mobile for Android?

by Disconnect » Sat, 11 Apr 2009 06:31:54 GMT


 You either run chromium (a different beast, and as far as I know they have
made no actual releases) or you run under an emulator/translator such as
wine.

Or can you point me to the chrome linux download page? I'm all ears, I'd
love to try it. :)







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Is There Ever Going to be a Google Chrome Mobile for Android?

by Disconnect » Sun, 12 Apr 2009 00:23:28 GMT


 Chrome uses a one-process-per-window model that trades stability/security
for memory use and efficiency. That is fine on a desktop with multiple gigs
of ram, not so good on an embedded device.






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Other Threads

1. 3GP file plays on hardware, not on emulator

http://commonsware.com/misc/test2.3gp

If you try the above streaming video in a full-screen MediaPlayer on a
G1 or Google Ion, it plays back just fine.

If you try the same video in the same application on the emulator (-t 3
or -t 1 AVD), it tries to play back but the video is garbled.

Given a choice between it working on hardware or working in the
emulator, working on hardware is definitely the better answer. I'm just
concerned I'm somehow encoding the video incorrectly and that it will
fail on other hardware.

All I see in LogCat during the failed playback are "write blocked for
NNN msecs" warnings, which I don't know how to interpret.

The emulator is running on a quad-core PC with 4GB RAM, so it should
have sufficient horsepower to play back the file.

The same video, encoded as .m4v, works fine streaming in the emulator if
you do the whole moov/mdat atom thing.

Any suggestions?

Thanks in advance!

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android 1.5 Programming Books: http://commonsware.com/books.html

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2. ustl-1.2 STL library for android

Hi,
       I've create an android makefile for building the ustl-1.2
library from 
http://sourceforge.net/project/showfiles.php?group_id=76798&package_id=77595&release_id=577376

I am able to build a static library file.

But when I try to build a shared library, I get the following errors.

[el...@zeus android]$ make
build/core/product_config.mk:261: WARNING: adding test OTA key
============================================
TARGET_PRODUCT=generic
TARGET_BUILD_VARIANT=eng
TARGET_SIMULATOR=
TARGET_BUILD_TYPE=release
TARGET_ARCH=arm
HOST_ARCH=x86
HOST_OS=linux
HOST_BUILD_TYPE=release
BUILD_ID=
============================================
build/core/dynamic_binary.mk:129: warning: overriding commands for
target `.so'
build/core/dynamic_binary.mk:96: warning: ignoring old commands for
target `.so'
build/core/shared_library.mk:32: warning: overriding commands for
target `.so'
build/core/dynamic_binary.mk:129: warning: ignoring old commands for
target `.so'
target SharedLib: libustl (out/target/product/generic/obj/
SHARED_LIBRARIES/libustl_intermediates/LINKED/libustl)
/tool/android/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/../lib/
gcc/arm-eabi/4.2.1/../../../../arm-eabi/bin/ld: BFD 2.17 assertion
fail ../../../toolchain/android-toolchain/binutils-2.17/bfd/elf32-
arm.c:2428
/tool/android/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/../lib/
gcc/arm-eabi/4.2.1/../../../../arm-eabi/bin/ld: BFD 2.17 assertion
fail ../../../toolchain/android-toolchain/binutils-2.17/bfd/elf32-
arm.c:2428
/tool/android/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/../lib/
gcc/arm-eabi/4.2.1/../../../../arm-eabi/bin/ld: BFD 2.17 assertion
fail ../../../toolchain/android-toolchain/binutils-2.17/bfd/elf32-
arm.c:2428
make: Circular .so <- .so dependency dropped.
make: Circular out/target/product/generic/symbols/system/lib/libustl
<- .so dependency dropped.
target Prelink: libustl (out/target/product/generic/symbols/system/lib/
libustl)
build/tools/apriori/prelinkmap.c(137): library 'libustl' not in
prelink map
make: *** [out/target/product/generic/symbols/system/lib/libustl]
Error 1


What should I do? I am attaching the makefile here. If you replace the
last entry with BUILD_STATIC_LIBRARY, it works fine.

# ---------------------------------------
# Build ustl-1.2 library
#
# Output: libustl.so
# ---------------------------------------

#ifneq ($(TARGET_ARCH),arm)

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS)

common_SRC_FILES := \
        bktrace.cc \
        cmemlink.cc \
        fstream.cc \
        memblock.cc \
        memlink.cc \
        mistream.cc \
        ofstream.cc \
        sistream.cc \
        sostream.cc \
        ualgobase.cc \
        ubitset.cc \
        uexception.cc \
        unew.cc \
        ustdxept.cc \
        ustring.cc

ifeq ($(TARGET_ARCH),arm)
        LOCAL_CFLAGS += -fstrict-aliasing -fomit-frame-pointer
endif

common_CFLAGS := -W -g -DPLATFORM_ANDROID

common_C_INCLUDES +=\
    $(LOCAL_PATH) \
    $(LOCAL_PATH)/include

LOCAL_SRC_FILES := $(common_SRC_FILES)
LOCAL_CFLAGS += $(common_CFLAGS)
LOCAL_C_INCLUDES += $(common_C_INCLUDES)

LOCAL_SHARED_LIBRARIES :=
LOCAL_MODULE := libustl

LOCAL_COPY_HEADERS_TO := libustl
LOCAL_COPY_HEADERS := \
        bktrace.h \
        cmemlink.h \
        fstream.h \
        memblock.h \
        memlink.h \
        metamac.h \
        mistream.h \
        mostream.h \
        ofstream.h \
        simd.h \
        sistream.h \
        sostream.h \
        strmsize.h \
        traits.h \
        typelist.h \
        typet.h \
        ualgobase.h \
        ualgo.h \
        ubitset.h \
        uctralgo.h \
        uctrstrm.h \
        uexception.h \
        ufunction.h \
        uheap.h \
        uiosfunc.h \
        uios.h \
        uiterator.h \
        ulaalgo.h \
        ulimits.h \
        ulist.h \
        umap.h \
        umatrix.h \
        umemory.h \
        umultimap.h \
        umultiset.h \
        unew.h \
        unumeric.h \
        upair.h \
        upredalgo.h \
        uqueue.h \
        uset.h \
        uspecial.h \
        ustack.h \
        ustdxept.h \
        ustl.h \
        ustring.h \
        utf8.h \
        utuple.h \
        utypes.h \
        uutility.h \
        uvector.h

include $(BUILD_SHARED_LIBRARY)

#endif

Best regards,

Elvis
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