Screen density & screen layout size

by Chopcsu » Mon, 14 Dec 2009 08:34:51 GMT

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I am having problems getting Android to use the correct resources.

I am trying to have it pick the correct resources across all densitys
and screen layouts & orientations.

So I have created the directory structure as follows


Since large screen layouts are always hi res screens (480x800,480x848)
and small screen layouts are always lowres(240x320,240x400 etc) i did
not include density descriptions in the directory naming.
And likewise since normal can be low,medium of high resolution
screens, I have included all the different density markers.

I am not sure if android likes me naming the directories like this
since when I load up the normal 320x480 screen,
It is selecting Hi-res resources and down-scaling them. I can see
nowhere in documentation that says this is what it will do so im am
quite confussed as this is what it seems like it is doing.

I am using

          android:anyDensity="true" />

Yet I am positive it is resizing the resources automatically for me.
Testing with 2.0 emulators.

When using the WVGA emulators, it uses the hdpi resources unscaled,
when using the 320x480 emulator, it is using the hdpi resources down-

Any ideas on where I am going wrong?


Other Threads

1. Finishing a GLSurface view activity takes too long..

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please keep reading! :) )

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This is really weird because my primary activity resumes while the
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This gets even weirder as I don't have this problem on my Samsung
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2. Who is checking the state of Activity or Object(like buttons)

To:Android Develpoers
Subject:[android-developers] Who is checking the state of Activity or
Objects(like buttons)

Happy new year, everyone~!!!!!!!!!

I ask once more this issue.

Who is checking the state of Activity or Object(like buttons).
(I'm not sure that is correct or not.)

As you know, the selector of Drawable can change images depending on the
Referring this..........

<?xml version="1.0" encoding="utf-8"?>
    android:constantSize=["true" | "false"]
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    android:variablePadding=["true" | "false"] >
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        android:state_focused=["true" | "false"]
        android:state_selected=["true" | "false"]
        android:state_checkable=["true" | "false"]
        android:state_checked=["true" | "false"]
        android:state_enabled=["true" | "false"]
        android:state_window_focused=["true" | "false"] />

So, I want to know who is checking the state.
Android OS?

Or do I have to check the framework?

What's your opinion?

Thank you for reading....

With kind regards, Yours...


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