Donut upgrade and ADC2

by nuno » Thu, 17 Sep 2009 00:22:17 GMT

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 Hi all,

Great that the SDK is released.

My question is:
- Will Donut be dumped on the phones before or after the user testing
of the ADC apps finish? Because I can see that some apps may crash and
be penalise without any of the developers fault.



Donut upgrade and ADC2

by Robert Green » Thu, 17 Sep 2009 00:25:44 GMT

 I was wondering the same thing.


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Donut upgrade and ADC2

by Mobidev » Thu, 17 Sep 2009 00:45:35 GMT

 You can expect to see devices running Android 1.6 as early as


September: ADC2 client/scoring app goes up on Market; users begin
reviewing apps
October (estimated): first-round judging ends
November (estimated): final judging ends, winners announced

...says it all!


Donut upgrade and ADC2

by niko20 » Fri, 18 Sep 2009 04:13:18 GMT

 I dont see why they will "just crash". My app does a lot of sdcard I/O
and audio processing, and it works just fine on 1.6 images. I would
think most things would continue to do so.

I think ADC contestant should just stop worrying about everything all
the time. It's like they are out for a gold rush and the slightest
breeze they get upset....


Donut upgrade and ADC2

by Jean-Pierre » Fri, 18 Sep 2009 15:19:49 GMT


My app "just crash" under 1.6 :(
See my post here : 

Other Threads

1. How to use the sample projects


How can I use the Sample projects of Android in my project?

Do I need to import the Sample project (as library) and then extend an
Activity from the Sample project in my project? Or do I need to copy
the code I need into the project?

Thanks in advance!


2. FILL_AND_STROKE does not seem to work with rectangles!

I haven't posted this as a bug because it is so basic I can only think
that there must be something that I am missing.

Basically the FILL_AND_STROKE style is not respected for rectangles.

Steps to reproduce:
0. Using Cupcake 1.5 (android-sdk-mac_x86-1.5_r3) (problem occurs on
emulator and on Android G1 dev phone)
1. Create a custom view, extending/deriving from View.
2. Create an onDraw method like the following code.

protected void onDraw(final Canvas canvas)

        final Paint paint = new Paint();
        canvas.drawRect(0, 0, 100, 100, paint);
        canvas.drawCircle(110 + 50, 110 + 50, 50, paint);

What you will see is a rectangle that is stroked but NOT filled and a
circle that is stroked AND filled appropriately.

Since this is a basic drawing operation I can only surmise that there
must be an additional step to drawing rectangles that is not
documented. I cannot seem to find any reference to this problem as an
open issue or posted anywhere.

So would someone mind pointing me at the problem? Or is it a bug that
has just somehow slipped through?

Thanks in advance for your response,



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