Drawing a Cylinder in OpenGL ES

by satish bhoyar » Fri, 05 Feb 2010 13:37:22 GMT

Sponsored Links
 Hi all,

I want to draw a Cylinder like shape on the android screen. I got some
example code but unable to understand the logic behind it, for calculating
the co-ordinates of the cylinder.

please any1 can guide me to develop my own code.

any links will also be good.



Other Threads

1. OOT: WTB HTC Desire yang ini

Mau dong yg kanan...


"Indonesian Android Community [id-android]"

PING'S mobile
Email: sa...@pings-mobile.com  Ph. (021) 96087100
Yopie Ratjoen
Email: yo...@ratjoen.com  Ph. 08977726681
Gila original
Email: i...@gilaoriginal.com  Ph. (031) 91555898

Aturan Jual/Kloteran ID-Android  http://goo.gl/azW7

2. Custom checkable view

Hi there,

I'm writing a little custom view which can be in two states : checked,
not checked. According to the state it is in, it's background changes.
Quite straightforward sort of behavior.
My class extends FrameLayout and implements the Checkable interface.
In my toogle method I just calls the setChecked method with a boolean
corresponding to the new state. My setChecked method simply sets a
mChecked boolean and calls the refreshDrawableState method. Pressing
the view should then toggle it back and forth between the states
check, unchecked.
The background of the FrameLayout is given a StateListDrawable in
which I've defined a drawable item for the following states :
state_pressed, state_focused, state_checked=true, state_checked=false.
When I press my custom view, the background changes all right back and
forth between the state_pressed=true and state_checked=false items.
But state_checked=true is never called.

What am I doing wrong?

Thank you for your help,



3. Account Sync Exception ...

4. gps is off even though location updates are requested

5. USB Connection Check

6. ADT with eclipse 3.6

7. Fwd: upgrade x10 mini dg offline methods)