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by xomba.bd » Thu, 22 Apr 2010 00:36:12 GMT


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Other Threads

1. Screen lock problem in SurfaceView

Hi,
   I need some help on SurfaceView for games. I use a SurfaceView in
my game and set a render for it. In the render I use some native call
from my native lib to draw the screen using opengl. This game uses
landscape mode and I lock the mode in my manifest.
   But ifI press powerbutton on my phone when I was in the game, the
phone will shut off the screen and get into the locked mode. So I
active it again, the screen will be back in portrait mode and locked.
If I press menu to unlock, only part of the screen will be rendered,
and the other part is dark.
   This happenes when I was testing on G2, but G1 seems to be working
fine.
   If anyone has idea about this?

Thank you.

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2. Issue with WifiManager.calculateSignalLevel(RSSI, 5)

I am trying to use the Wifimanager to calculate the Signal Level of
the access points found during a scan.

I am using the following method:

http://developer.android.com/intl/de/reference/android/net/wifi/WifiManager.html#calculateSignalLevel%28int,%20int%29

But it appears to always return the same int no matter what the RSSI
level is.

Here is my code:

---

        public int calculateQoS(int aRSSI){

                signalLevel = WifiManager.calculateSignalLevel(RSSI, 5);

                return signalLevel;

        }


---


    public void testCalculateQoS(){

                        Log.d("signal", "signal = : "
                        + connMonitor.calculateQoS(-44)
                                        + " " + connMonitor.calculateQoS(-80)
                                        + " " + connMonitor.calculateQoS(-120)
                                        + " " + connMonitor.calculateQoS(-20));

                    }

The logging outputs 1 for all the test cases for calculateQoS(int).

Am I missing something simple here? Why is the SignalLevel always 1?

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