Problem with glDrawElements(...);

by Gowthama Venkatesh V T » Thu, 14 Oct 2010 01:35:43 GMT

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I am using glDrawElements(GL20ES.GL_TRIANGLES, vertexCount,
GL20ES.GL_UNSIGNED_SHORT, 0); to draw triangles and drwaing was

But when I use GL20ES.GL_UNSIGNED_INT instead of
GL10.GL_UNSIGNED_SHORT drawing failed.

Does glDrawElements supports GL_UNSIGNED_INT?.
If not how to handle unsigned int (GL_UNSIGNED_INT)?.


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1. The application has stopped unexpectedly. Please try again.

Print out the values of the strings just before you try to convert them,
then the value of what you get.
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