Adb server problem

by Atish » Thu, 18 Dec 2008 01:26:39 GMT


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 Hi i am new to android.Sometimes while running the emulator i get this
error.I don't know what to do.I restart eclipse 3/4 times.Sometimes it
works sometimes it takes even 15/20 times.What is permanent solution
for this???i even tried kill adb server by adb kill-server.But it was
of no use.

Connection Failure when starting to monitor device 'emulator-5554' :
device (emulator-5554) request rejected:
[2008-12-17 18:13:30 - DeviceMonitor]Failed to start monitoring
emulator-5554
[2008-12-17 18:13:31 - DeviceMonitor]Adb connection Error:An existing
connection was forcibly closed by the remote host
[2008-12-17 18:13:32 - DeviceMonitor]Connection attempts: 1
[2008-12-17 18:13:34 - DeviceMonitor]Connection attempts: 2


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<?xml version="1.0" encoding="utf-8"?>
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android"
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The text is too long for the TextView, but there is no way to scroll
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Cheers,
Matthias

-- 

2. SoundPool problem

Hello,

I'm using a SoundPool for playing my game sound effects.
It all worked fine until I checked it on the new SDK 2.0.
the sounds are not played and I'm getting in my log:
"SoundPool Sample channel count (0) out of range"
right after the playerPool.load (see the code).

does any one encountered with this problem?
here is my code:

package j2ab.android.rpcapp.utils;

import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;

import j2ab.android.rpcapp.R;

public class SoundManager
{
        private static boolean isSoundEnabled = true;

        private static final int[] PLAYERS_RES_IDS = {R.raw.snd1,
R.raw.snd2,R.raw.snd3};

        /**
         * Player priority in case of ONE_PLAYER. the highest priority is 0.
         */
        private static final int[] PLAYERS_PRIORITY = {1, 1, 1};

        private int[] idToStream;

        private SoundPool playerPool;

        public SoundManager(Context context, int maxStreams) {

                playerPool = new SoundPool(maxStreams, 
AudioManager.STREAM_MUSIC,
0);
                idToStream = new int[PLAYERS_RES_IDS.length];

                for (int i = 0; i < idToStream.length; i++){
                        idToStream[i] = playerPool.load(context, 
PLAYERS_RES_IDS[i],
PLAYERS_PRIORITY[i]);
                }
        }

        public int play(int playerId, boolean interrupt) {
                if(isSoundEnabled){
                        int status = playerPool.play(idToStream[playerId], 
0.99f, 0.99f, 0,
0, 1);
                        if(status == 0)
                                MyLog.printLog("", "cant play a sound !!!!!!!! 
" + playerId);
                        return status;
                }
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        }

        public void stopPlayer(int playerId, boolean resetMediaTime) {
                if(resetMediaTime){
                        playerPool.stop(idToStream[playerId]);
                }
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                        playerPool.pause(idToStream[playerId]);
                }
        }

        public void onDispose() {
                playerPool.release();
        }
}

BTW
the emulator managed to play sound using MediaPlayer, but I don't want
to use a low level sound management.


Tanks
Yanir

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