connectionless WAP Push (SMS Push)

by Joo » Sat, 19 Jun 2010 03:12:42 GMT

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 I am trying to implement SMS Push function on my application. The SMS
Push message's data type is EMN(E-Mail Notification) or SL(Service

I heard that there is a concerning point. When Android platform
retrieved SMS Push message from server, the SMS Push message will be
broad casted to all messaging related applications -including Native
INBOX-, and binary SMS message is going to be saved into the Native
and messaging related application's INBOX.

Is that true comment? If true, how can I avoid that circumstances?


Other Threads

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I'm a bit scared about obfuscating my application completely.  I'm
afraid to run into issues where I can't figure out a bug because lines
and function names wont match.  Please correct me if I'm wrong...

I thought maybe the simplest way to protect important parts of my code
is to create a jar of the important files. I know and understand that
jars are good only for classes and no xmls or other Android dependent
parts. I believe it would be simple this way since I would not have to
worry about obfuscating too much and breaking my project.  Also, could
be helpful for distributing to clients a library which they can't

In terms of obfuscating jars maybe I could do the same to the Market
Licensing code to protect my paid application from pirating?

What are your thoughts on my approach?  Maybe bad idea? What
experiences have you had with obfuscating your application?  Is it not
as bad as I think?



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I am currently trying to develop a 3D compass myself. I have been
trying for almost a week now, and still no luck. So please help me
out. This is the code I use for my orientation handler

public void onSensorChanged(int sensor, float[] values) { // azimuth
pitch roll
                if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
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                                angleY = -values[2];
                                angleZ = values[0];
                        } else {
                                angleX = -values[1];
                                angleY = -values[2];
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                        //                      angleX = values[0];
                        //                      angleY = values[1];
                        //                      angleZ = values[2];

angleX, Y and Z are the degrees I rotate my 3D object with. At first I
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when the pitch becomes lower than -90 and thus begins to increase
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is the roll.

Please tell why my code isn't working correctly and how can I fix it.


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