OOT : Reminder mir...@springhills.

by Tio.Ping.鈩 » Sun, 11 Jul 2010 01:03:07 GMT

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Jangan lupa ya bsk sore (minggu,11/07/10) jam 17pm-selesai :)

TIA. -----------------
Tio.Ping00:00 || 7/11/2010. 

es-bile.: sa...@yes-mobile.net


Other Threads

1. Are primitive types garbage collected in Android?

I know this may be a dumb question, but my background is more in c++
and managing my own memory.

I am currently cutting down every single allocation that I can from
one of my games to try and reduce the frequency of garbage collection
and perceived "lag", so for every variable that I create that is an
Object (String for example) I am making sure that I create it before
hand in my constructor and not create temporary variables in simple 10
line functions... (I hope that makes sense)

Anyways I was working though it some more tonight and I realized that
I a may be completely wrong about my assumption on garbage collection
and primitive types (int, boolean, float) are these primitive type
variables that I create in a 10 line function that gets called 20
times a second adding to my problem of garbage collection?

Thank you for any responses.


2. How to build the system AP in EClipse?

How to build the system AP in EClipse?
For example, I want to trace "Camera" AP.
I tried to import the Camera folder to make a new project and build
it, but I failed.
Anyone can teach me to setup it and build it?
THanks a lot.


3. How to choose connection type

4. Strategies for using Touchscreen MotionEvent Coordinates

5. Overlay in Views. Please suggest

6. Gallery Documentation

7. How to trace contentProvider