OOT : Reminder mir...@springhills.

by Tio.Ping.鈩 » Sun, 11 Jul 2010 01:03:07 GMT


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 Guys... 
Jangan lupa ya bsk sore (minggu,11/07/10) jam 17pm-selesai :)

TIA. -----------------
Tio.Ping00:00 || 7/11/2010. 

es-bile.: sa...@yes-mobile.net

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Other Threads

1. Are primitive types garbage collected in Android?

I know this may be a dumb question, but my background is more in c++
and managing my own memory.

I am currently cutting down every single allocation that I can from
one of my games to try and reduce the frequency of garbage collection
and perceived "lag", so for every variable that I create that is an
Object (String for example) I am making sure that I create it before
hand in my constructor and not create temporary variables in simple 10
line functions... (I hope that makes sense)

Anyways I was working though it some more tonight and I realized that
I a may be completely wrong about my assumption on garbage collection
and primitive types (int, boolean, float) are these primitive type
variables that I create in a 10 line function that gets called 20
times a second adding to my problem of garbage collection?

Thank you for any responses.

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2. How to build the system AP in EClipse?

How to build the system AP in EClipse?
For example, I want to trace "Camera" AP.
I tried to import the Camera folder to make a new project and build
it, but I failed.
Anyone can teach me to setup it and build it?
THanks a lot.

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3. How to choose connection type

4. Strategies for using Touchscreen MotionEvent Coordinates

5. Overlay in Views. Please suggest

6. Gallery Documentation

7. How to trace contentProvider