Developer impressions and lessons learned from iPhone App Store launch

by Muthu Ramadoss » Mon, 14 Jul 2008 03:09:05 GMT


Sponsored Links
 JP,

This was really useful. Thanks.






-- 
take care,
Muthu Ramadoss.

 http://cookingcapsules.com  - nourish your droid.
 http://mobeegal.in  - find stuff closer.

--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Muthu Ramadoss » Tue, 15 Jul 2008 04:48:34 GMT


 reat idea. I'll use it for sure.

On Mon, Jul 14, 2008 at 2:52 PM, plusminus <[EMAIL PROTECTED]> wrote:



--
take care,
Muthu Ramadoss.

http://cookingcapsules.com - nourish your droid.
http://mobeegal.in - find stuff closer.

--~--~---------~--~----~------------~-------~--~----~


Sponsored Links


Developer impressions and lessons learned from iPhone App Store launch

by Muthu Ramadoss » Tue, 15 Jul 2008 05:49:21 GMT


 The magic $9.99 would be perfect!






-- 
take care,
Muthu Ramadoss.

 http://cookingcapsules.com  - nourish your droid.
 http://mobeegal.in  - find stuff closer.

--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Shane Isbell » Tue, 15 Jul 2008 15:40:02 GMT


 The Apple App Store has had 10 million app downloads since launch last week.
Impressive.

Shane

On Mon, Jul 14, 2008 at 10:49 PM, Muthu Ramadoss <[EMAIL PROTECTED]>





--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Hong » Tue, 15 Jul 2008 15:40:03 GMT


 $1... don't start the pricing war... everyone will lose in the end...

^_^ but as a user, I'm happy to see FREE apps, of course!

--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Hong » Tue, 15 Jul 2008 16:11:18 GMT


 On Tue, Jul 15, 2008 at 2:15 AM, Shane Isbell <[EMAIL PROTECTED]>



And many games are in top downloads section!  GAMES!!!  Something the top 50
solely lacks...

--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Shane Isbell » Thu, 17 Jul 2008 01:22:28 GMT


 Wow, people are paying for mobile videos. I guess a lot of Youtubers are
going to strike it rich stuffing toothpaste up their nose.

Shane





--~--~---------~--~----~------------~-------~--~----~



Developer impressions and lessons learned from iPhone App Store launch

by Hong » Fri, 18 Jul 2008 18:03:30 GMT


 They have Pac Man and Bomberman already... and Super Sonic coming soon...





--~--~---------~--~----~------------~-------~--~----~



Other Threads

1. Keeping a background Service running after the main Activity closes

The documentation states that a Service started with startService()
will continue running until stopService() or stopSelf() is called,
however, I'm having trouble with this.

I've got a Timer and a TimerTask running in my background Service.
It's running repeatedly.  After closing my main Activity, the Timer
keeps running for a few minutes, but then it seems to "pause" until I
reopen the main activity and it rebinds to the service.

The documentation also mentions returning the START_STICKY flag from
the onStartCommand method, and though this seems like what I want,
it's not available in Android 1.6.

What do I need to do to keep the background task running
indefinitely?

--

2. SMS Receiver

So I was playing around with some sample code I found on the net for
receiving SMS in your app when I noticed that the sample was using the
deprecated android.telephony.gsm.SmsMessage. I figured it'd be a
simple change to make it use android.telephony.SmsMessage instead so I
changed the import and everything compiled just fine.

However, when I ran the app, it crashed when an SMS was received.
After playing around with it for quite a while I can not seem to
figure out why it doesn't work with the changed import.

Here's the code in question (not my code, it was in a sample online,
but I don't have the URL):

    public void onReceive(Context context, Intent intent) {
        Bundle bundle = intent.getExtras();

        Object messages[] = (Object[]) bundle.get("pdus");
        SmsMessage smsMessage[] = new SmsMessage[messages.length];
        for (int n = 0; n < messages.length; n++) {
            smsMessage[n] = SmsMessage.createFromPdu((byte[]) messages
[n]);
        }

        // show first message
        Toast toast = Toast.makeText(context,
        "Received SMS:" + smsMessage[0].getDisplayOriginatingAddress
(), Toast.LENGTH_LONG);
        toast.show();
    }

One bit I did notice was that the non-deprecated SmsMessage class does
not have a public constructor, which seemed to give the creation of
the SmsMessage array some problems. However, even after removing
everything except the SmsMessage.createFromPdu line the app was still
crashing.

Does anyone have any insight into what's different between the two
SmsMessage classes that is causing this?

Thanks!
--~--~---------~--~----~------------~-------~--~----~

3. Parsing a JSONArray from a different object

4. Version of SQLite on Android 1.5-2.0.1

5. Play Video from file?

6. Need follow-me map-example code

7. AICOM ITS - Information Technology Solutions