using C/C++ code in android on windows

by amateur » Wed, 14 May 2008 12:18:36 GMT


Sponsored Links
 i have searching for ways to use C/C++ code in android. i got some
details regarding this but they were for linux and only directed to
arm gnu toolset. please can anybody help me with this on windows xp.
--~--~---------~--~----~------------~-------~--~----~



using C/C++ code in android on windows

by amateur » Wed, 14 May 2008 12:18:49 GMT


 i have been searching for ways to use C/C++ code in android. i got
some details regarding this but they were for linux and only directed
to arm gnu toolset. please can anybody help me with this on windows
xp.
--~--~---------~--~----~------------~-------~--~----~


Sponsored Links


Other Threads

1. Scroll and drag a TileView widget around by finger / touch

Just do the scrolling yourself.  You are going to need to do some
significant optimizations to be able to efficiently draw a board that size
anyway (checking update rects and such to minimize drawing); to have smooth
scrolling, you may well need to do more than that, such as having it
rendered in an off-screen bitmap and only updating the tiles on the edges as
you scroll.

I typically think that, if you are writing a game, stick it in one View (or
SurfaceView if appropriate) and do the work yourself.  The view hierarchy
gives you little advantage for a game.

If you do want to try the approach of a ScrollView kind of widget, just copy
the code to make your own widget and add horizontal scroll to it following
the vertical implementation as a model (and dropping the stuff you probably
don't need, such as all of the parts dealing with focus moving around the
scrollable region).












-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

--~--~---------~--~----~------------~-------~--~----~

2. Is there a way to get a list about what was build into the system.img or not?

Hi all,

Is there a way to get a list about what was build into the system.img
or not?

Thanks,
Lianwei
--~--~---------~--~----~------------~-------~--~----~

3. Scroll and drag a TileView widget around by finger / touch

4. looking for developer to write an image application

5. New Game Published: PolyBreaker3D

6. Why do we need external/fdlibm other than use libm in Bionic?

7. Piracy and app "protection"