Failed to find an AVD compatible with target 'Android 1.5'. Launch aborted. Error

by Raphael » Mon, 04 May 2009 10:11:40 GMT

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1. Starting TextToSpeech from a service - why is it an IntentReceiver ?

I'm having a play with TextToSpeech, trying to get it to run from a

But, this innocuous-looking line:
        mTts = new TextToSpeech(mContext, this);
generateds an exception:

android.content.ReceiverCallNotAllowedException: IntentReceiver
components are not allowed to bind to services
     at android.speech.tts.TextToSpeech.initTts(
     at android.speech.tts.TextToSpeech.<init>(

which seems to imply that I'm doomed. Has anyone tried (or even
succeeded!) in getting TTS to run from a service ?

I'm not really sure why TTS has to be an IntentReceiver. I presume
it's because the works to manage the installation of language
downloads is packaged into the same class as the actual audio




2. Use of 3rd party game engines

I'm looking at building a game for Android and I've looked around for any
sort of insight into how to approach it.  I've run across a few game engines
for the platform and I'm wondering if any of you have had experience in
using them.  I worry about spending a lot of time building an app that
relies heavily on a game engine, that maybe is abandoned at some point or
becomes incompatible with future versions of Android.  However, some of the
"out of the box" functionality appears to be nice to have.  Just curious to
hear if any of you have looked into this at all.

Chris Stewart

Android app for fantasy football fanatics and MFL owners
Social Updater<>-
An easy way to send your status blast to multiple social networks


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