opengl ES 2.0 FrameBuffer strange effect

by cybice » Fri, 22 Oct 2010 05:02:07 GMT


Sponsored Links
 Can anybody explain:

I have an application which to make some effects uses opengl
FrameBuffers
Opengl version is GL ES 2.0 hardware is Nexus One

In my application one call to
draw some texture in FrameBuffer cause FPS decrease from 40 to 30
But 10 calls to 10 FrameBuffers, also cause FPS decrease from 40 to 30
It looks like that switching in opengl to start draw in FrameBuffer
takes the big amount of time,
or something wrong in my code :-)

Can anybody explain what really happens in opengl when i start draw in
FrameBuffer.



--



Other Threads

1. Cm507 test6

Ane dah ples
Kayanya nih kok lebih ngebut dari test test sebelum nya ya?

Tadi adityo dah ples gimana apa sama ngebut nya?


Ch 
sent by jave aka jupe

-- 
"Indonesian Android Community [id-android]" 

2. Android Emulator Internet Setting

You really dont need to do anything. The emulator should pick up your
internat connection automatically. although you might wanna load up the
emulator *after* you connect to the internet.

Kaustubh Padegaonkar,
thetuxra...@gmail.com





> 

3. Any hope for call recording in 2.2?

4. Seputar XL Unlimited

5. Pasar malam 1.2.1 update

6. Back Button displays previous activity

7. Update SOLD WTS Nexus One 2nd Mulus Lengkap Mint Condition