Seeding program phones. Anyone tried to activate their droid on a private account yet?

by David Orriss Jr » Thu, 22 Apr 2010 01:39:25 GMT

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 Apparently I'm unable to activate the one I received because it's
"pending activation on another account".  And I have to have Google
release it from that account to activate it.

So, what do I do now?

David Orriss Jr.

My blog: 


Other Threads

1. File permission about MediaPlayer

Code first:
                InputStream is = ;//some mixed audio
                byte buf[] = new byte[1024];

                File temp = File.createTempFile("aaa", ".mp3", 

                FileOutputStream out = new FileOutputStream(temp);
                do {
                        int numread =;
                        if (numread <= 0)
                        out.write(buf, 0, numread);
                } while (true);

                MediaPlayer mp = new MediaPlayer();

    I want to make some audio fragments to one audio file, and
MediaPlayer could not play with byte or stream, so I have to use
    upper code would: 11-05 05:47:37.512: WARN/System.err(3934): Prepare failed.: status=0xFFFFFFFC.
    But, if I copy the temp file aaa.mp3 out by File Explore, and copy
it into cache directory, the aaa.mp3 could be played.
    The temp file created by app in linux is : -rw------- app_18
app_18  2868352 2008-11-05 03:54 aaa13710.mp3
    The file copyed into cache is : -rw-rw-rw- root     root
2868352 2008-11-05 04:20 aaa13710.mp3
    The fiile copyed into sdcard is:----rw-rw- system   system
2868352 2008-11-05 05:12 aaa13710.mp3

   so, I guess MediaPlayer play audio files with root account.
Although creating temp file into sdcard is one solution, but i don't
think it is a good method for slow efficiency. MediaPlay should be
able to play with stream or byte, and it is a strange thing that I
could create an audio file but play it.
    I saw other developers post this error, google wishes developer
create temp files into sdcard, in fact, creating temp file into sdcard
cann't solve anything.


2. How to know when the map is really done zooming

When you perform a zoom operation on the map you'll notice that first
you get a zoomed map image and then some (usually short) time later
you get the updated map pixels.  I am trying to do some optimized
drawing in the map overlay and to do this I need to know when the
actual updated map is displayed because this changes the projection.
I tried a couple of things inside my Overlay.draw() method, but still
haven't had any luck:

1. Compare MapView.getZoomLevel() with a previously saved level.  The
zoom level changes immediately on hitting the zoom buttons, before the
screen even updates at all, so this doesn't work.

2. Compare Projection.metersToEquatorPixels(1.0f) with a previously
saved value.  This changes when the screen is zoomed, but before the
actual new updated map is displayed.

3. Compare the passed in Projection with a previously saved
Projection.  I was hopeful this would work, but apparently the
Projection object stays the same while its internal values are
modified, so this doesn't work at all.

Anyone have an idea how I can do this?



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