Temp storage for bitmap

by m_vitaly » Wed, 14 Oct 2009 04:45:06 GMT


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 My program creates a bitmap and successfully stores it on external
storage (Images.Media.EXTERNAL_CONTENT_URI).

The next option to implement is to share the image.
I'm thinking about different way of doing it:
1. Save it as captured image (as before) and startActivity with
Intent.ACTION_SEND intent with the saved image uri.
2. Save it in application's home directory (getFileStreamPath()),
startActivityForResult as in 1. and I hope that I'll recieve a result
when the message is sent.
3. Save it in some kind of temp/cache folder and don't bother about
deleting it or delete it as in 2.

Personally I prefer the second option.

My questions are:
Will it work with startActivityForResult() as in 2. ?
Do I have access to temp/cache folder as in 3. ? If I do, Should I
delete the file afterwards ?
May be some flag for Intent.ACTION_SEND to delete the file
afterwards ?

Thanks.

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Temp storage for bitmap

by Streets Of Boston » Wed, 14 Oct 2009 10:21:37 GMT


 When you store it in the EXTERNAL_CONTENT_URI, your image can already
be shared with every other app on the phone.

When you added (inserted) the image, your result was a Uri. This Uri
can be used by any other app to obtain your image.



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Temp storage for bitmap

by m_vitaly » Wed, 14 Oct 2009 22:03:21 GMT


 Ok, but what if I want to delete if after issuing startActivity, can I
do this ?
And where should I store it then ?




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Temp storage for bitmap

by Streets Of Boston » Tue, 20 Oct 2009 06:53:11 GMT


 You can delete it while handling the onActivityResult (this method is
called after your sub/child activity finishes).





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Temp storage for bitmap

by Vitaly Polonetsky » Tue, 20 Oct 2009 21:03:50 GMT


 Thanks for your reply, that's what I'm planing to do.My other question was
where do I temporary store the image ?
I can store it in EXTERNAL_CONTENT_URI, Context.getCacheDir() or
Context.getFilesDir() ...
But what's preferable and why ? (considering: deletion timing, permissions,
locks, etc.)
Personally, I would choose cache dir.

On Tue, Oct 20, 2009 at 12:52 AM, Streets Of Boston <flyingdutc...@gmail.com








-- 
Best regards,
Vitaly Polonetsky

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Temp storage for bitmap

by Streets Of Boston » Tue, 20 Oct 2009 22:24:25 GMT


  had a similar issue with storing temporary images (saving color-
corrected images).

It turned out that storing a temp image (just plain binary data; a
large array of int-s (ARGB)) on the SD-card was the fastest (still
slow, though).

Storing it on the phone, the cache (getCacheDir) or data
(getFilesDir), was way slower (about 2 times for writing) than storing
it on the SD-card. Note that i have a class-6 SD-card in my phone.

Another reason to use the SD-card instead of the cache is the limited
amount of phone-memory. Android will clear the cache when necessary,
but stil....

I call Bitmap.getPixels a number of times on a *large* bitmap, using a
temporary buffer, and write the contents of this buffer to a
FileOutputStream that points to a temp file on the SD-card. If you
have a *small* bitmap, just calling 'compres's using the PNG (no image-
quality loss) is sufficient.

Be sure to not assign an image extension (e.g ".jpg" or ".png") to the
name of this temporary file... it may show in the Gallery app :-)

On Oct 20, 9:02am, Vitaly Polonetsky <topix...@gmail.com> wrote:
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