(WTI) promo gt+mega diskon 500 rb+cicilan 0% 12 bln for Spica

by gunggu » Fri, 23 Apr 2010 15:35:48 GMT

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 Khusus samsung spica dan omnia 2,
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4,4 plus nyicil 0% 6 atau 12 bulan,



Other Threads

1. Emulating OpenGL

I've been building my game using a real device, and it gets a steady
50fps. But when I try it on the emulator, it rarely goes above 12.

I'm assuming the emulator is using software rather than hardware to do
all its drawing. I'm trying to make a video of my game - using fraps
(or something similar). But its just not going to work if it looks
unplayable. I've noticed some videos of games for Android that use
OpenGL, and seem to play back at a normal rate - as if they have
gotten the emulator to run games smoothly

Does anyone know what to do to achieve this?

2. Join

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3. multi-task

4. can we give margin in percentage instead of pixel??

5. msm_i2c_poll_notbusy fail in i2c_msm.c

6. Automating application update listings

7. Does android provide SMP multicore support ?