RIM app store details

by Al Sutton » Thu, 05 Mar 2009 19:38:00 GMT


Sponsored Links
 For comparison with Market;

- 80/20 split in favour of the developer
- Multi-Currency tiered pricing (processed via PayPal)
- RIM looking to take a cut of any ad revenues
- RIM looking for a cut of any in-app transactions (e.g. subscriptions)
- Minimum price $2.99

From;

 http://venturebeat.com/2009/03/04/juicing-the-blackberry-rim-wants-back-end-money-from-new-apps/ 
 http://crackberry.com/2-99-minimum-paid-app-price-blackberry-app-world 

The FAQ is at;

 http://na.blackberry.com/eng/developers/appworld/faq.jsp 

Al.

-- 

* Written an Android App? - List it at  http://andappstore.com/  *

======
Funky Android Limited is registered in England & Wales with the 
company number  6741909. The registered head office is Kemp House, 
152-160 City Road, London,  EC1V 2NX, UK. 

The views expressed in this email are those of the author and not 
necessarily those of Funky Android Limited, it's associates, or it's 
subsidiaries.


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RIM app store details

by bouvetloz...@gmail.com » Thu, 05 Mar 2009 21:20:13 GMT


 - a $200 USD administration fee for 10 application submissions.
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Sponsored Links


RIM app store details

by Al Sutton » Thu, 05 Mar 2009 21:21:49 GMT


 Wowsers... where did you find that?

Al.





-- 

* Written an Android App? - List it at  http://andappstore.com/  *

======
Funky Android Limited is registered in England & Wales with the 
company number  6741909. The registered head office is Kemp House, 
152-160 City Road, London,  EC1V 2NX, UK. 

The views expressed in this email are those of the author and not 
necessarily those of Funky Android Limited, it's associates, or it's 
subsidiaries.


--~--~---------~--~----~------------~-------~--~----~



RIM app store details

by bouvetloz...@gmail.com » Thu, 05 Mar 2009 21:22:44 GMT


 It's in the FAQ.

What about Nokia's OVI store?
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RIM app store details

by Al Sutton » Thu, 05 Mar 2009 21:28:04 GMT


 OVI T&Cs are at https://publish.ovi.com/

You have to click the link at the bottom of the "Your Content. Their 
Devices" box and it appears in a popup.

Al.






-- 

* Written an Android App? - List it at  http://andappstore.com/  *

======
Funky Android Limited is registered in England & Wales with the 
company number  6741909. The registered head office is Kemp House, 
152-160 City Road, London,  EC1V 2NX, UK. 

The views expressed in this email are those of the author and not 
necessarily those of Funky Android Limited, it's associates, or it's 
subsidiaries.


--~--~---------~--~----~------------~-------~--~----~



Other Threads

1. using soundPool but sound plays after a delay, sound is lagging

I am using the SoundPool as follows:

Caching my sounds:
                        // load sound effects
                        soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 
0);
                        soundPoolMap = new HashMap<Integer, Integer>();
                        AssetFileDescriptor afd;
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context.getAssets().openFd("sounds/piecemove.ogg");
                                soundPoolMap.put(SOUND_PIECEMOVE, 
soundPool.load(afd, 1));

                                afd = 
context.getAssets().openFd("sounds/piecestop.ogg");
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soundPool.load(afd, 1));

                                afd = 
context.getAssets().openFd("sounds/pieceattack.ogg");
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soundPool.load(afd, 1));

                                afd = 
context.getAssets().openFd("sounds/pieceselect.ogg");
                                soundPoolMap.put(SOUND_PIECESELECT, 
soundPool.load(afd, 1));

                                afd = 
context.getAssets().openFd("sounds/selection.ogg");
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soundPool.load(afd, 1));

                                afd = 
context.getAssets().openFd("sounds/pageturn.ogg");
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soundPool.load(afd, 1));
                        } catch (IOException e) {
                                e.printStackTrace();
                        }

Function to play sounds:

        public static int playSound(Context context, int sound) {

                AudioManager mgr = (AudioManager) context
                                .getSystemService(Context.AUDIO_SERVICE);
                float streamVolumeCurrent = mgr
                                .getStreamVolume(AudioManager.STREAM_MUSIC);
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1, 0, 1f);
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Playing a sound effect i.e when button is clicked:

      Resources.playSound(context, Resources.SOUND_PIECESELECT);

However as I said the sound is lagging. What can I do to improve this?
All my sounds are OGG file format.

-- 

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regards

-- 

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