T1-mobile developers UK

by stefanobromuri » Sat, 07 Feb 2009 02:22:21 GMT

Sponsored Links
 Dear all,

I would like to know If the deal for the T1-mobile G1 phone is valid
also for UK developers and how much this would cost in .

Best Regards,



T1-mobile developers UK

by Paul Teale » Mon, 23 Feb 2009 05:20:23 GMT

 Cost me around 370 approx but thats dependent on the exchange rate.
This included the cost of the phone, taxes, shipping, membership to
developer program


Sponsored Links

T1-mobile developers UK

by hendfarid » Fri, 13 Mar 2009 01:47:15 GMT

 Hello Paul

a question please. the dev one you got is the same as the one in the
what about 3G? does it use 2100?

I am asking because I live in egypt and I was wondring is it better to
get it via a freind in the US or in the UK?
in Egypt we use GSM 900 and 2100 for the 3G conectivity  and I want to
make sure which one would work with me.

many thanks


Other Threads

1. SweepGradient and Banding


I'm writing an android app to that among other things lets a user
choose a color using a color wheel that is drawn using a SweepGradient
shader.  The shader is set up as follows:

        mColors = new int[] { Color.RED, Color.MAGENTA, Color.BLUE,
Color.CYAN, Color.GREEN,  Color.YELLOW, Color.RED };
        Shader s = new SweepGradient(0, 0, mColors, null);

I assign that shader to a Paint object which I then use inside of a
onDraw callback in a custom view to an oval using the paint/shader
object.  Here's the problem...

If I use that view inside of a Dialog and display the Dialog the oval
displays great, all colors in the gradient seamlessly blend together.
However, if I use that same view on its own the same SweepGradient
looks banded especially between green->red, magenta->blue, blue-
changing dither makes no difference.  I'm at a loss as to what to try,
I'm hoping someone has some clues on this.

Oh and BTW, this same behavior happens in the emulator or running on
my Motorola Droid.



2. Is this properly using a runnable?

I am basing an audioplayer off an old tutorial, and I am seeing some
major lag in my UI, which is making me think that the threading is not
being handled properly. It is structured as such:

    public void startStreaming() throws IOException {
        final String mediaUrl =
                Runnable r = new Runnable() {
                public void run() {
                    try {
                    } catch (IOException e) {
                        Log.e(getClass().getName(), "Unable to initialize the
MediaPlayer for fileUrl=" + mediaUrl, e);
            new Thread(r).start();

    public void downloadAudioIncrement(String mediaUrl) throws
IOException {
        //do audio downloading and buffering in here in here
        //there is not threading logic in here at all

I've ommitted the specific downloading code for brevity. Does calling
a function from a runnable mean that the logic will be run off the
main UI thread?

I can provide more specifics if need be. Thanks


3. listview with surfaceview

4. ListSelector - Not Use or Make More Customised

5. Issue after adding a new jar's path to BOOTCLASSPATH in init.rc

6. Paging chapter Sunter

7. Developer Phone Number Listing