byte audio stream?

by rookie1_1998 » Tue, 28 Apr 2009 11:03:24 GMT

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 Is there any way to play audio from memory? I know in Java you can use
ByteArrayInputStream or other similar classes to handle this but I
haven't found any way to do this in Android.  I tried to use
SoundPool, but for me timing is an important issue so I can't use that

The latest I found is this 

But no updates.. Any one found a way to play audio directly from


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source and could truly only further development on android have been
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applications into the market, it only makes sense to charge to become
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creativity) should be aware, some of the most innovative, visionary
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unlikely to use money as a motivating factor for creative endeavors.
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with SourceForge (or similar sites) to provide a free way to
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feel this would yield net gains:

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credit cards or college kids with maxed out credit cards--surprisingly
large portions of extraordinarily good coders--to contribute to the
* reduces the market gap between dalvik-oriented vs. symbian/midlet-
oriented applications,
* provides a greater incentive for google-first rather than apple-
first development and no-risk-just-testing-the-waters development,
* significantly increases positive public relations for the platform
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* is no threat to the existing revenue stream (and if anything,
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encourage continued loyalty to the android platform+marketplace
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