byte audio stream?

by rookie1_1998 » Tue, 28 Apr 2009 11:03:24 GMT


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 Is there any way to play audio from memory? I know in Java you can use
ByteArrayInputStream or other similar classes to handle this but I
haven't found any way to do this in Android.  I tried to use
SoundPool, but for me timing is an important issue so I can't use that
one.

The latest I found is this
 http://code.google.com/p/android/issues/detail?id=739 

But no updates.. Any one found a way to play audio directly from
memory?

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