Box2d Graphics In Android

by » Wed, 03 Jun 2009 20:44:08 GMT

Sponsored Links
 Hi all

Anybody know about this Box2d in android Can u give more details about
this rather thatan that circle example given in ......

and one more thing is there any frameworks or developing the 2D games

for example a man is moving on the road and shoot the enimies by gun
like this i want to develop an epplication

please help me regarding this

Thanks in advance


Box2d Graphics In Android

by schwiz » Thu, 04 Jun 2009 00:59:29 GMT

 guess your best bet would be to goto 
and read this thing till you have an idea of how to do what you wanna
do... There are a few open source android games out there, here is one 

On Jun 3, 7:43am, "" <>


Sponsored Links

Box2d Graphics In Android

by Desu Vinod Kumar » Thu, 04 Jun 2009 12:41:44 GMT


Other than that game is any other opensource android game are available ...
thanks in advance

Desu Vinod Kumar


Box2d Graphics In Android

by Desu Vinod Kumar » Thu, 04 Jun 2009 12:52:05 GMT

 Actually my main focus is asking about the FrameWork in Android
like cocoa available in Iphone
is there any frame work like that in android for developing games and app's
with high rich ui look

thankis in advance

Desu Vinod Kumar


Box2d Graphics In Android

by Simon » Fri, 05 Jun 2009 03:11:19 GMT 

This is the only one i know


Box2d Graphics In Android

by android.vinny » Fri, 05 Jun 2009 17:40:09 GMT

 if we use Box 2d Fro Android Games development is this good or any
problem are there ....
any body knows about this Box2D using in android Perfectly
Thanks in Advance


Other Threads

1. Routing audio to bluetooth earpiece...again.

Hash: SHA1

Didn't get an answer to my last question, so perhaps I should just ask
it differently.

I'm trying to route preferably all audio but if that isn't possible only
TTS from my app through a bluetooth SCO earpiece. I'm aware that the
quality will be low but don't care in this instance.

I've dug around and have found the intents that are triggered when a
bluetooth headset changes state. I can't, however, ever get my app's
audio playing through the earpiece. I don't know what I'm doing here,
and am just trying a bunch of things that work. Likely, this solution
isn't complete, and I'm sure it needs to handle SCO connection failure,
but for the moment I'm just trying to get something working.

I have the following Scala code running when the earpiece
disconnects/reconnects. There are various niceties that aren't stock
Android, but hopefully it's plain what I'm doing.

      if(on) {
        actor {
          // Wait 5 seconds in the background to see if an A2DP headset
connects first.
          if(!audioManager.isBluetoothA2dpOn) {
   = AudioManager.STREAM_VOICE_CALL
            audioManager.setMode(AudioManager.MODE_IN_CALL) // Needed?
            audioManager.setBluetoothScoOn(true) // How about this?
            audioManager.startBluetoothSco() // And this? Do I need both
on and start?
      } else if(!on) { = AudioManager.STREAM_MUSIC

The one possibility I thought of when I asked my last question was that
perhaps TTS audio is stereo and SCO specifically requires a mono stream,
which is why I asked about changing the stream format, but maybe someone
else has solved this problem and can point me in the right direction.
Clearly someone has, as there's a paid app on the market that does this,
but I'd very much like to fold this particular feature into my own app.
Android a11y is already a mess of "first install a screen reader, next
install the settings app, then install one or more additional
AccessibilityServices..." If I can avoid adding yet another app to my
own experience, which I've thus far kept consolidated to just a single
install, then that'd rock.

I'm really confused about the various SCO/A2DP methods in AudioManager.
What's the difference between setting SCO on and starting a connection?
Does the latter imply the former? The docs on this might need some work. :)

Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mozilla -



2. Unable to open or create cache for system/app/test.apk

Hi All,

When I am trying to build my application as a part of image I am
getting the following error :

E/dalvikvm( 1334): Can't open dex cache '/data/dalvik-cache/
sys...@app@test....@classes.dex': No such file or directory
I/dalvikvm( 1334): Unable to open or create cache for /system/app/
test.apk (/data/dalvik-cache/sys...@app@test....@classes.dex)
E/Util    ( 1334): Class Not Found :

But when I push the apk manually to the device (into system/app), it
works fine.

I am wondering why is it so as both ways the apk is present at system/
app only.

Any ideas ??



3. Can I use ext2 or ext3 formatted external SD card in Android 2.1

4. ImageView adjustViewBounds not doing what I think it should?

5. htop ncurses

6. FileObserver not returning file changes within subfolders?

7. Manipulating SIM card or SD card pins