Updating cupcake Images to Android Developer Phone

by abhijithvr » Wed, 29 Apr 2009 22:14:29 GMT


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 Hi

I am working on the cupcake code .We recently bought a ADP phone and
following the steps in

www.htc.com/www/support/android/adp.html , i upgraded to the phone to
Android 1.5 using the images given in the link .

 What we need, is to install the system.img created from compiling the
cupcake source.

 How will I do that ? Any idea ?

 I am able to install my image to the phone by replacing the
system.img of the image zip from HTC with my image.But that
system.image is not identifying the operator network,.

We are doing something on managing voice calls . So we need to use the
SIM .

Is there any way I can create image which will support a GSM SIM from
cupcake . May be some "make" options.?





Thanks
Abhijith







 http://groups.google.co.in/group/Android-DevPhone-Updating/browse_thread/thread/8eaa46d05219ec4c/9e5274e90b9e2d26?q=Updating +new+Images+to+Android+Developer+Phone#9e5274e90b9e2d26
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1. What is the definitive/official situation regarding native development/JNI?

I would like to know what the definitive, hopefully official,
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Whenever anybody posts a question regarding native development the
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I simply want to know the answers to:
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2. What is the definitive/official situation regarding native development/JNI?




that's easy, writing third-party apps containing native code is *officially*
*not* *supported*.
Which is our way to say that if you do it, don't be surprised if your app
breaks due to system
changes or have weird support issues.

(Note that this is different if you are directly poking at the framework
code to prepare a new
Android-based system/product).



this is possible through clever hacks that won't be described here because
these apps
are very likely to break in one of the next release of the platform.



We are preparing a Native Development Kit that will allow you to embed
native libraries in your
application that your Java app will call through JNI. However there is a
catch: the set of system
interfaces your C/C++ code will be able to call will be very strictly
limited (e.g. libc + libm + jni.h)

Any attempt to call one of the system libraries like Skia, Webcore and other
will fall under the
*unsupported* case and *will* break in future releases of the system.

The set of supported NDK native interfaces might gorw a little to include
stuff like OpenGL in
the more distant future, but will always remain very limited by design. That
should be enough
for many games and signal-processing apps.



If you are a large corporation, just use the Android sources to build your
own system
and distribute them to your employees and/or customers. Of course you'll
also do al
the support. However, your native apps will probably not run properly on
other
Android-based systems.



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