dx --junit

by android44 » Mon, 18 Jan 2010 04:26:48 GMT


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 Someone can help me with dx --junit? I don't know how to use it and
what does it ?
thanks



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1. GIT ERROR - fatal: The remote end hung up unexpectedly

Has anyone been able to down load the android source code by following
the
recommended steps as noted on the android web page?

If so, how was that done, as the remote end is consistently
terminating the connection.

Any and all suggestions will be greatly appreciated.

Here is what dosn't work after multiple retries over the last couple
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mkdir mydroid
cd mydroid
repo init -u git://android.git.kernel.org/platform/manifest.git
repo sync

Fetching projects:   6% (8/132)  warning: no common commits
remote: Counting objects: 16313, done.
remote: Compressing objects: 100% (5270/5270), done.
fatal: The remote end hung up unexpectedly MiB | 3 KiB/s
fatal: early EOF
fatal: index-pack failed

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2. My first game is getting slow

I've followed the excellent article on game development here:
http://www.rbgrn.net/content/54-getting-started-android-game-development,
and started my game based on the Lunar Lander example.  The Lander
example re-draws the background and everything else on each "tick".  I
basically followed its example and I'm using my game's background
image to essentially "clear" the canvas so that I can re-draw
everything from a clean slate.

This, as I've found, has a negative impact on performance as my game
is beginning to slow down.   My question is, what's the best way to
optimize this?  If I want to "clear" only certain parts of my canvas,
how do I do that?  I've read the documentation for
android.graphics.Canvas,   but am getting confused by a lot of jargon
I don't understand such as "clip" and "matrix".

Android is the first platform on which I've tried game development,
so I'm pretty new to the whole scene in general.

Can anyone point me in the right direction, or offer any performance
tips?
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