Where's my gold rush??

by Josh Steiner » Wed, 11 Mar 2009 00:29:00 GMT


Sponsored Links
 There has been a lot of loud fretting and stressing about app profitability
recently on this list with people invoking the panacea/gold rush that is
supposed to be the iPhone app store.  To add some perspective, check out
this guys experience with a well reviewed game on the iPhone that even got
coverage on major casual gaming blogs like Kotaku:

 http://www.streamingcolour.com/blog/2009/03/09/the-numbers-post-aka-brutal-honesty/ 

He had a few sales spikes, but is averaging about 20 sales a day.  This
whole gold rush myth of mobile apps magically making part time indie dev's
rich overnight is just like every other gold rush, largely hype.

Also interesting, there is apparently rampant piracy going on in the iPhone
app world.  I wonder how many of the unscrupulous people who buy a game,
play it for 23 hours and return it on Android would just be pirating it
anyhow?  I would wager that its a significant number.

-j

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Where's my gold rush??

by Stoyan Damov » Wed, 11 Mar 2009 00:42:59 GMT


 Thanks for sharing, this article was indeed interesting.




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Sponsored Links


Where's my gold rush??

by Sundog » Wed, 11 Mar 2009 00:47:08 GMT


 I think this is a strawman argument. Granted some thought they would
get rich; I for one was just expecting at least a level of sales thet
would justify further development. The question people are asking, I
think, is not "why aren't I getting rich", it's "why are the numbers
so catastrophically low that I can't justify staying with the
platform".

The sales aren't disappointing; they are jaw-droppingly terrible.




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Where's my gold rush??

by Stoyan Damov » Wed, 11 Mar 2009 01:08:25 GMT


 btw, WILL SOMEONE make the 24 hour period a 24 hour period:

Order history
Mar 10     9:55 AM      Order cancelled You cancelled this order.
Reason: Other (describe below)
Message sent to customer: Refund requested from phone.
Mar 9     6:21 AM       Authorization successful        The customer's credit 
card
was authorized for <PRICE>, and passed all risk checks. (Expires
<DATE>)
Mar 9     6:21 AM       Order received  You received a new order. Google has
sent the customer an order confirmation email.

That's 27.5 hours.

plzdiethx





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Where's my gold rush??

by Mark Murphy » Wed, 11 Mar 2009 01:12:06 GMT


 


What marketing have you done, besides putting the app in the Android Market?

-- 
Mark Murphy (a Commons Guy)
 http://commonsware.com 
_The Busy Coder's Guide to Android Development_ Version 2.0 Available!

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Where's my gold rush??

by Sundog » Wed, 11 Mar 2009 01:16:25 GMT


 I'm not referring to my app, but to the general numbers. I doubt if
anyone is happy with their numbers, whatever outside promotion they've
done.

Please remember that I had nearly 60,000 installed, over a 60% install
rate and a 4+ rating for the demo, and nearly a thousand downloads a
day for quite a while. Promotion is not the problem, it's turning demo
downloads into sales.





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Where's my gold rush??

by Mattaku Betsujin » Wed, 11 Mar 2009 01:34:09 GMT


 People, you got to be realistic. If you're working part time, how much code
can you write? Even if you come out with a hit (like iFart), it will soon be
copied by cheaper apps (or free apps).

Unless you have unique content that cannot be easily copied (e.g.,  large
real-estate database, amazon e-books, etc), you should think of yourself as
a street artist doing portraits for the tourists. Yes, you have some skills,
but so do a lot others who are willing to work for much less.

If making money was so easy, you would have already made millions on your
home page during the internet bubble ....









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Where's my gold rush??

by Sundog » Wed, 11 Mar 2009 01:43:43 GMT


 So in your opinion, anyone who is developing for Android with the
motive of making a profit is misguided and wasting their time? Is that
really what you're asserting here, that businesses and bums alike
should be happy with whatever crumbs we get?

Good luck selling that business plan. I sold my Volkswagen Bus long
ago.


On Mar 10, 11:33am, Mattaku Betsujin <mattaku.betsu...@gmail.com>






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Where's my gold rush??

by Stoyan Damov » Wed, 11 Mar 2009 01:58:33 GMT


 On Tue, Mar 10, 2009 at 7:33 PM, Mattaku Betsujin



My game is 18 KLOC without comments. I know it's not that much, but
it's not that small either.


My game has 4 competitors (perhaps more) - 3 of which professional
game companies, and 1 is a developer on this list ;)
Let's see - my game has 100-500 sales (it has ~200 actually).
The 1st competitive company has, ahem, 100-500 (don't know how much).
2nd has 500-1000.
3rd has 100-500.
The dev has 500-1000, but his game is $0.99, while ours are about $5.

You do the math. Game companies can't justify their expenses even if
they used an out-of-the-box J2ME-to-Android code converter. Luckily
it's a hobby to me.


I'm willing to work for truffles :P


It's not "making big money quickly" the problem. The problem is that I
can't see ANYONE making ANY money (500 - 1000 sales is the best ANY
app has done yet).

Cheers






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Where's my gold rush??

by Ed » Wed, 11 Mar 2009 02:03:36 GMT


 There is an interesting business problem being described here that I
haven't seen mentioned. Is it possible that the iPhone store is
getting so saturated that independent developers can no longer
reasonably expect to make any money? This article in Information Week
says that there are now over 25,000 titles available for the iPhone:

 http://www.informationweek.com/news/personal_tech/iphone/showArticle.jhtml?articleID=215801301& ;subSection=Development

This would stand in contrast to the Android Market, where there is
still some breathing room for "one more good app." So many of the
basic G1 apps, like the e-mail client, picture viewer, and media
player could use a great deal of improvement. Is this an opportunity
for developers?

Unfortunately, many G1 users are apparently equating "open source"
with "free," and that could stifle sales as much as the oversaturation
does in the iPhone store.

--Ed








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Where's my gold rush??

by Fred Grott » Wed, 11 Mar 2009 02:12:06 GMT


 d, there was talk of t-Mobile and etc doing their own Android  App stores.
Is that some type of movement to grow the Android Developer base even more?

On Tue, Mar 10, 2009 at 1:03 PM, Ed <edmundcl...@gmail.com> wrote:


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Where's my gold rush??

by Chris Greening » Wed, 11 Mar 2009 02:51:58 GMT


 You're not wasting your time, but if you want to make any monry it's going
to take a combination of events:

A hell of a lot of luck.
An idea that is great
No-one else having the same idea.
The skill to actually pull it off without making a complete mess of it.
The marketing genius to get anyone to actually notice it.
The marketing genius again to keep people interested after they've noticed
it.

Do it because you enjoy it. If you make any money from it then that's a
bonus.










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Where's my gold rush??

by Josh Steiner » Wed, 11 Mar 2009 02:58:28 GMT


 It really isn't a stawman argument. You have been specifically saying you
will ditch android to do iPhone dev because of the low sales numbers on
Android, but this article seems to suggest that this publisher is getting
numbers on the same order of magnitude as you with his iPhone apps.

The point is you are sounding alarm bells about an App store that has barely
been launched on one device, operating in 1 or 2 markets, on the smallest
carrier in the US, and expecting some sort of performance match to the most
popular single handheld device ever on one of the largest carriers in the
world.  Who in their right mind doesn't think there will be an impressive
growth curve in App sales as the number of carriers and handsets increases
this year?

All that being said, as a fellow indie-dev-to-be targetting mobile platforms
(nothing released yet...) I see your frustration.  My point is your really
need to set realistic expectations, this game is just getting started.  To
base your business decisions so quickly on such limited data in a new and
emerging market would be rash at best.

-j






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Where's my gold rush??

by Ed » Wed, 11 Mar 2009 04:08:54 GMT


 i Fred,

I can't find any evidence that T-Mobile was talking of doing its own
Android store. I have read of other stores coming online soon, notably
a Symbian store, a Microsoft store, and of course, Palm Pre-based
additions to the existing Palm store.

--Ed


On Mar 10, 1:11pm, Fred Grott <fred.gr...@gmail.com> wrote:
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Where's my gold rush??

by Sundog » Wed, 11 Mar 2009 05:53:52 GMT


 > Do it because you enjoy it. If you make any money from it then that's a

Can we differentiate between persons who are doing this as a lark and
persons/businesses whose intent is profit? While this is great advice
to the former, it is not remotely relevant to the latter. Try to
understand that without a profit motive, quality apps are NOT going to
appear just because it makes developers "feel good" Real-world
developers don't work like that, they laugh and move on to somewhere
they CAN make money.

I love it that there is room for amateurs in the Android platform, but
please... we aren't all kids writing our first programs here.
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